Category: Game Updates

Razorlocks Pre-Alpha

Razorlocks Update – Music, Menus, & Loading Screen

It’s been difficult to make progress on Razorlocks during these trying times while being a full-time student, but I finally have new update ready. This version features music for each level, a pause menu with settings for graphics, audio, and controls, and a loading screen transition for entering and exiting levels. There are some other…
Read more

Razorlocks Pre-Alpha

Razorlocks Update – Pre-Alpha

It’s been a while, but Razorlocks has a new major update. In fact, it’s so significant that I’ve decided to call the latest build a pre-alpha version, upgraded from prototype. The newest version of the demo features 3 new, complete levels. Each level is designed to represent a different level of difficulty, but since this…
Read more

Razorlocks Banner

Razorlocks Update – Character Redesign

The face of Razorlocks just got a redesign with a more interesting outfit and color palette. She is really starting to feel like a proper game character with new facial expressions and idle animations. Enemies have also been given an orange glow effect to make them more eye-catching. If you watched my last video, you…
Read more

Razorlocks Banner

Razorlocks Update – Particles & Audio

Razorlocks now features particle and audio effects, greatly improving the feel of the game. Give the demo a try (or just watch the video) and let me know how well they mesh together with the gameplay. Next task is to redesign the character, mainly their outfit and color palette. Within a couple months I plan…
Read more

Razorlocks Banner

Razorlocks Update – Enemies

A new version of the playable prototype of Razorlocks is now available, featuring three new enemies and improvements to the camera. Please let me know how it feels to fight with and play around the enemies so I can make adjustments if necessary. Other the next couple months I plan on implementing particle and audio…
Read more

Razorlocks Banner

New 3D Platformer Prototype – Razorlocks

I’m happy to announce a new project I’ve been working on for a few months, Razorlocks, a 3D platformer emphasizing moving fast and leaping far. Core abilities include wall running, grappling, dashing, and spinning and can all be used to navigate levels in interesting ways. The title Razorlocks is derived from the way the character’s…
Read more