Games by Justin Couch

Formerly Randomation Games

Blog

Keep up with occasional updates on my projects.

GitHubYoutubeTwitterInstagram

Sigh… Unity

Update – 9/25/23 Looks like Unity got the message that their plans were poorly thought out. I still don’t trust them and neither do many other devs. At least this[…]

Read more
Razorlocks Airtime Challenge

Razorlocks Update – Airtime Challenge Mode

I’m happy to reveal a new NPC challenge mode showcased in an early version of Runner’s Ridge! In this one the goal is to catch as much airtime as possible[…]

Read more
Runner's Ridge

Razorlocks Level Preview – Runner’s Ridge

Here’s an early version of what will become the first level of Razorlocks: Runner’s Ridge! Catch some air from the skate park ramps and run on the elevated track, or[…]

Read more

Games

Personal projects made more or less for the fun of it.

Razorlocks

A 3D platformer currently in development that emphasizes moving fast and leaping far with various abilities.

The Fastest Meal of the Day

A single-player breakfast themed kart racer with 8 characters and one track to choose from.

Stickman Catapult 3D

A 3D version of an old game of mine where you launch the stickman as far as possible while avoiding bottomless pits.

Waffles (And Then Some)

A toasty 2D platformer where you play as a mustached waffle and soak up syrup, butter, and water to navigate 17 levels.

Game Assets

Tools and templates targeted at game developers to supplement their projects.

Powerslide Kart Physics

This is the most straightforward solution for achieving smooth, responsive kart physics. Familiar mechanics including jumping, drifting, and turbo boosting are all here, along with limited item/powerup support and basic waypoint AI.

Convex Collider Creator

A flexible tool for crafting convex mesh colliders in Unity. The powerful editor window and collider group component allow you to nondestructively design multiple colliders at once and generate them both in the editor and at runtime.

Randomation Vehicle Physics

An open source vehicle physics package for the Unity Engine supporting many vehicle configurations, damage, and stunt detection.