Razorlocks Update – Introducing Doublelocks and Race Mode!
Download the latest build here! Welp…time sure flies doesn’t it? Approximately 16 months after the previous update I finally have something new to share for Razorlocks. First up, a new[…]Read more
Razorlocks Devlog – Hub Reveal
It’s been more than a year since the last update, but I finally have something new to show off for Razorlocks. This is the hub area, a pier perched on[…]Read more
Razorlocks Devlog – New Level Preview and Future Plans
Razorlocks has a new level, but not a new public update. The latest level will be available once the game has a public page on Steam, as I’m in the[…]Read more
Personal projects made more or less for the fun of it.
A 3D platformer currently in development that emphasizes moving fast and leaping far with various abilities.
The Fastest Meal of the Day
A single-player breakfast themed kart racer with 8 characters and one track to choose from.
Stickman Catapult 3D
A 3D version of an old game of mine where you launch the stickman as far as possible while avoiding bottomless pits.
Waffles (And Then Some)
A toasty 2D platformer where you play as a mustached waffle and soak up syrup, butter, and water to navigate 17 levels.
Tools and templates targeted at game developers to supplement their projects.
Powerslide Kart Physics
This is the most straightforward solution for achieving smooth, responsive kart physics. Familiar mechanics including jumping, drifting, and turbo boosting are all here, along with limited item/powerup support and basic waypoint AI.
Convex Collider Creator
A flexible tool for crafting convex mesh colliders in Unity. The powerful editor window and collider group component allow you to nondestructively design multiple colliders at once and generate them both in the editor and at runtime.
Randomation Vehicle Physics
An open source vehicle physics package for the Unity Engine supporting many vehicle configurations, damage, and stunt detection.
Stylized Hollow Muscle Car
A free Unity asset featuring 3 paint jobs, 4 levels of detail with baked PBR textures, 3 submesh separation variants, and more.