I try to wear many hats but they keep falling off.
Something about game development inspires me in a way that most things do not. My ambitious ideas have pushed me to my limit more times than I can count yet I’m continually compelled to come back and try again.
I am currently pursuing a BS in Computer Science and aim to eventally land a job as either a game developer or software engineer in another field.
Even though my portfolio exclusively contains games, I plan on building some non-game projects in the coming years and learning more frameworks beyond C# within Unity.
Below you will find my relevant skills as of late. My digital work overall spans back to 2007.
Unity + C#
I’ve been using Unity since 2012 and C# with Unity since 2014. I am always learning and making greater use of the features of C# with each and every project.
Photoshop has been my image/texture creation tool of choice since 2009.
Blender is the tool I use for creating 3D models, UV unwrapping, and rigging. I have used it since 2013.
I have done some simple audio work with Audacity since 2008 and more recently Audition and FL Studio. Audio is not one of my strong suits, but my games need SFX and music.