Razorlocks is a 3D platformer currently in development that emphasizes moving fast and leaping far. Core abilities include wall running, grappling, dashing, and spinning and can all be used to navigate levels in interesting ways.
The title Razorlocks is derived from the way the character’s blade tool is connected to her hair and is used to spin and grapple. The playable prototype features a basic level with a number of moving and rotating platforms to demonstrate the movement mechanics of the game.
There are no sound effects, enemies, or hazards yet but I plan on adding these in a future update.
The game supports keyboard/mouse and XInput gamepad input, and you can see the control maps below. If I manage to develop this project into a full game, it will allow for rebinding controls.
The video to the right shows what’s possible in the prototype. If you have time, I appreciate feedback either as a comment on the video or an email so I can make adjustments that suit the players’ wants.
The Razorlocks logo is not final and uses the Strato font licensed under the SIL Open Font License.